=begin ★サイドビュー戦闘用 アクター位置追従パッチ [順番] サイドビュー戦闘 リッチアクターコマンド このパッチ =end if defined?(SideView) and defined?(RICH_ACTCMD) class Scene_Battle #-------------------------------------------------------------------------- # ● アクターコマンド選択の開始 #-------------------------------------------------------------------------- alias start_actor_command_selection_sdv_rich start_actor_command_selection def start_actor_command_selection start_actor_command_selection_sdv_rich # アクターコマンドウィンドウの位置を設定 @actor_command_window.x = @active_battler.screen_x - (RICH_ACTCMD::W / 2) @actor_command_window.y = @active_battler.screen_y - (RICH_ACTCMD::H * 4) end #-------------------------------------------------------------------------- # ● スキル選択の開始 #-------------------------------------------------------------------------- alias start_skill_selection_sdv_rich start_skill_selection def start_skill_selection @actor_command_window.visible = false start_skill_selection_sdv_rich end #-------------------------------------------------------------------------- # ● スキル選択の終了 #-------------------------------------------------------------------------- alias end_skill_selection_sdv_rich end_skill_selection def end_skill_selection @actor_command_window.visible = true end_skill_selection_sdv_rich end #-------------------------------------------------------------------------- # ● アイテム選択の開始 #-------------------------------------------------------------------------- alias start_item_selection_sdv_rich start_item_selection def start_item_selection @actor_command_window.visible = false start_item_selection_sdv_rich end #-------------------------------------------------------------------------- # ● アイテム選択の終了 #-------------------------------------------------------------------------- alias end_item_selection_sdv_rich end_item_selection def end_item_selection end_item_selection_sdv_rich @actor_command_window.visible = true end end end # defined?(SideView) and defined?(RICH_ACTCMD)